TREG Usability Tests: Evaluating a Training Game in Second Life

Collaborative Systems - Simposio Brasileiro de Sistemas Colaborativos(2010)

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摘要
TREG is a training game which simulates various activities in software requirements workshop technique based on the book “Requirements by Collaboration”. It was developed in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience. This study evaluated TREG using the usability metrics for games: interface, game mechanisms and game play. The purpose of this paper is to present our process and results of the usability tests for evaluating the user experience in the game.
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关键词
treg usability tests,immersive collaborative educational experience,game play,training game,usability test,software requirements workshop technique,usability metrics,user experience,second life,various activity,game mechanism,psychology,virtual worlds,groupware,software requirements,usability testing,virtual reality,collaboration,games
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