Web 2.0 and 3.0 affordances for second generation virtual patients

Periodicals(2010)

引用 3|浏览1
暂无评分
摘要
In a recent critical review, Cook and Triola (2009) suggest serious limitations for training via virtual patients. Questioning these conclusions, this paper explores what advanced technologies might offer. The methodology involved a resource analysis to determine Web 2.0 and Web 3.0 affordances of Second Life, in the context of second generation virtual patients (VP2s), understood as simulated patients in 3D clinical scenarios. The paper compares implications across virtual patients, standardised patients and human patient simulators. Results support the argument that VP2s in Second Life could be used to train many aspects of medical competencies and that Second Life affordances of representation, social connectivity and contextualised design could raise the profile of virtual patients on the competency achievement continuum.
更多
查看译文
关键词
virtual patient,recent critical review,medical competency,clinical scenario,generation virtual patient,second life,human patient simulator,contextualised design,competency achievement continuum,second life affordances,artificial intelligence
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要