A framework for games literacy and understanding games

Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share(2008)

引用 23|浏览0
暂无评分
摘要
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in games education programs are adept at playing games, they are usually neither games literate nor do they have a deep understanding of games. In this article we provide a framework that can be used to evaluate and assess games literacy. Using Gee's notion of literacy, we propose that a deep understanding of games involves having the ability to explain, discuss, describe, frame, situate, interpret, and/or position games (1) in the context of human culture (games as a cultural artifacts), (2) in the context of other games, (3) in the context of the technological platform on which they are executed, (4) and by deconstructing them and understanding their components, how they interact, and how they facilitate certain experiences in players. We describe each of these aspects and also discuss two educational lenses that can be used to help contextualize what it means to understand and learn about games as well as support games literacy in students.
更多
查看译文
关键词
understanding game,educational lens,certain experience,game design course,games study,games literate,cultural artifact,games literacy,games education program,support games literacy,deep understanding,game design
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要