Complex Effects Simulation Based Large Particles System on GPU

ADVANCES IN NEURAL NETWORKS - ISNN 2008, PT 2, PROCEEDINGS(2008)

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摘要
In this paper, we present a new method to implement complex effects simulation based large particles system on GPU. Our method could be used in 3D games to simulate the photorealist effects. Our particles system is a state-preserving simulation system. We update the dynamic attributes and render the particles in batches on GPU. The most important is that we handle the collisions between particles and other models on GPU. We also compare with the CPU particles system method and implement complex effects on GPU. Finally, we give the implementation results.
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关键词
implementation result,dynamic attribute,particles system,complex effect,complex effects simulation,new method,large particles system,state-preserving simulation system,photorealist effect,cpu particles system method,particle system,collision detection
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