Asynchronous chess competition

AAMAS(2006)

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摘要
Asynchronous Chess (AChess) is a platform for the development and evaluation of real-time adversarial agent technologies. It is a two-player game using the basic rules of chess with the modification that agents may move as many pieces as they want at any time. Modifying chess in this way creates a new robust, asynchronous, real-time game in which agents must carefully balance their time between reasoning and acting in order to out-perform their opponent. As a fast-paced adversarial game, many challenges relevant to real-world applications arise which give it merit for study and use.
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关键词
adversarial environments,real-time adversarial agent technology,two-player game,basic rule,real-time game,modifying chess,intelligent agents,asynchronous chess,asynchronous chess competition,real-time reasoning,fast-paced adversarial game,intelligent agent,real time
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