基本信息
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Career Trajectory
Bio
In 1985, aged 16, I wrote two video games published by Froggy Software.
In 1991, I graduated from INT telecommunication engineer school.
In 1992, I co-founded with Jean-Sebastien Hongre and Frederic Benichou a company which later became Planete Interactive, a web agency employing 250 people in 2007.
In 1996, I defended my PhD thesis at Paris 6 University on a system learning to play games by observing itself.
In 1997, I wrote a meta-program that wrote a Go program that finished 5th out of 40 Go programs in the international FOST cup competition, held at Nagoya during IJCAI-97.
In 1998, I became Assistant Professor at Universit� Paris 8. I gave my first Master course on Monte-Carlo Go.
In April 2000, as I wrote the Monte-Carlo part of our computer Go survey for the Artificial Intelligence journal, and following a discussion on Monte-Carlo Go with Bruno Bouzy, I re-implemented Bernd Bruegmann's Gobble and compared it to a more simple Monte-Carlo sampling approach, finding only little difference in level. The idea was further developed by Bernard Helmstetter, Bruno Bouzy, Guillaume Chaslot, Remi Coulom, Yizao Wang and Sylvain Gelly who all much improved Monte-Carlo Go to the point it has become the current best approach to computer Go.
In 2002, my threat-based search algorithm solved John Conway's Phutball for size 9x9 and 11x11, as well as 6x6 Atarigo.
In 2005, I wrote a Monte-Carlo based Phantom Go program competitive with human Go players. An improved version won gold medals at the 2007, 2008 and 2009 computer Olympiads .
In 2007, Bernard Helmstetter was my first student to defend his PhD thesis.
In 2008, I became Professor at LAMSADE, Universit� Paris Dauphine. My Monte-Carlo tree search algorithm found a world record at Morpion Solitaire disjoint version.
In 2009, Jean Mehat and I won the General Game Playing competition at IJCAI 2009, where I presented Nested Monte-Carlo Search.
Research Interests
Papers共 240 篇Author StatisticsCo-AuthorSimilar Experts
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Molecular informaticsno. 7 (2024): e202300259-e202300259
CoRR (2024)
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IEEE Conference on Games (2024): 1-8
CoRR (2024)
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CoRR (2024)
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CoRR (2023)
PROCEEDINGS OF THE 17TH ACM CONFERENCE ON RECOMMENDER SYSTEMS, RECSYS 2023 (2023): 833-839
J. Int. Comput. Games Assoc.no. 2-3 (2023): 79-80
ICCCI (CCIS Volume)pp.619-631, (2023)
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