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Chan is Chair Professor of the Graduate Institute of Network Learning Technology at National Central University in Taiwan. He has worked on various areas of digital technology supported learning, including artificial intelligence in education, computer supported collaborative learning, digital classrooms, online learning communities, mobile and ubiquitous learning, digital game based learning, and, most recently, technology supported mathematics and language arts learning. In 1988, Chan produced his doctoral thesis, a seminal work in artificial intelligence in education, proposing the concept of virtual learning companion – a learning environment consisting of multiple virtual characters, such as a learning companion and a tutor. An environment with learning companions can provide a rich social context, allowing students to interact in diverse social activities including collaborative learning. The field of learning companion research is currently an active sub-area of artificial intelligence in education. Upon conferral of his PhD, Chan worked with colleagues to connect two IBM PC compatible personal computers via cable. Shortly thereafter, they put their efforts towards constructing a networked learning system comprised of tens of personal computers, thus creating an experimental research laboratory. In 1992, they published their work on this system, which they called a futuristic intelligent classroom. It was probably the first dedicated, synchronous, networked learning system in the world for collaborative learning and competitive learning games. Following those initial efforts, Chan and his colleagues continued to conduct a series of synchronous networked learning research via connected computers in classrooms through the nineties. Then, in 1999, with the realization that laptops were far too expensive and personal computers were still too bulky for the classroom, Chan, along with colleagues, developed an inexpensive wireless response clicker system called EduClick for enhancing teacher-student interactions in question-and-answer activities. He later found that he was not the first one to conceive of the design of such a clicker, but he was surprised by the swelling popularity of such clickers in classrooms over the world.
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2023 14th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)pp.703-704, (2023)
29TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2021), VOL Ipp.241-250, (2021)
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Mark Cheng-Li Huang,Chih-Yueh Chou,Ying-Tien Wu,Ju-Ling Shih,Charles Y. C. Yeh,Andrew C. C. Lao, Herman Fong,Yu-Feng Lin,Tak-Wai Chan
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