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个人简介
Stephen Viller is a researcher and educator in people centred design methods, particularly applied to the design of social, domestic and mobile computing technologies and understanding people in their everyday settings. He has over 20 years’ experience in the fields of Computer Supported Cooperative Work (CSCW), Interaction Design, and Human-Computer Interaction (HCI) where he has focused on bridging between disciplines and perspectives. He has concentrated on qualitative methods, particularly observational fieldwork, contextual interviews, diary studies and field trips, but also increasingly on more ‘designerly’ approaches such as cultural probes, low fidelity prototypes, rapid prototyping and sketching.
Stephen is a senior lecturer in the Interaction Design group in the School of Information Technology and Electrical Engineering at the University of Queensland, where he is also the Director of Coursework Studies (Chair of T&L committee) From 2011-2016 he was Program Director of the Bachelor of Multimedia Design and Master of Interaction Design. His publications span various interdisciplinary journals and conferences in HCI/CSCW. He has a BSc Computation (UMIST), MSc Cognitive Science (Manchester) and PhD Computing (Lancaster).
Research Interests
Computer Supported Cooperative Work (CSCW)
I am interested in all aspects of the understanding of social interaction, methods of studying people in social settings, and informing the design of social technologies.
Interaction Design
I am interested in people-centred methods for informing the design of interactive technologies. In particular, I explore how methods from other disciplines can be adopted and adapted to improve the software design process.
Emerging technologies
Technology is only really interesting to me in terms of what it allows people to achieve. I am interested in various technologies in order to prototype and explore novel applications to solve problems in specific contexts. Current technologies I am working with include Internet of Things (IoT), Mixed and Augmented Reality (AR), Physical Computing, and mobile social software.
Application contexts
Interaction design research takes place in everyday settings where we can understand current practice/activities and prototype and evaluate solutions. My research has involved a wide range of contexts, including dependable and safety-critical systems, office work, tourism, health, behaviour change, and education. In all these domains, my approach is to inform the design of technologies that not only meet the functional and usability needs/requirements of the people in the context, but that are also technologies that people would actually want to use.
研究兴趣
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Proceedings of the ACM on Human-Computer Interactionno. CSCW2 (2023): 1-26
British journal of sports medicineno. 22 (2023): 1413-1414
2021 IEEE PES Innovative Smart Grid Technologies - Asia (ISGT Asia)pp.1-5, (2021)
2021 IEEE PES Innovative Smart Grid Technologies - Asia (ISGT Asia)pp.1-5, (2021)
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (2020)
DRS2020: SynergyProceedings of DRS (2020)
DRS2020: SynergyProceedings of DRS (2020)
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