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My earlier research has been focused on volume rendering algorithms and volume graphics techniques for interactive volumetric modeling systems. I have developed several algorithms for deformable volume rendering and transfer function design in volume visualization. I have also developed a framework of hardware assisted techniques and voxelization algorithms that would allow 3D modeling operations to be carried out interactively in a volume graphics environment. Our results demonstrate that it is possible to achieve high performance volume graphics and volume modeling with the architecture of existing graphics subsystems without any special hardware design. This project was funded by an NSF grant.
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Kelly Van Busum,Shiaofen Fang
38TH ANNUAL ACM SYMPOSIUM ON APPLIED COMPUTING, SAC 2023pp.17-22, (2023)
2023 IEEE International Conference on Big Data (BigData)pp.4868-4874, (2023)
2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)pp.000581-000586, (2023)
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International Conferences on Computing and Data Engineeringpp.15-21, (2023)
International Conferences on Computing and Data Engineeringpp.29-33, (2023)
SIGCSE (2) (2023)
Hao Wang,Shiaofen Fang
Recent Patents on Engineering (2022)
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