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Samuli Laine
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Bio
His research interests have ranged from photorealistic and real-time rendering to voxel-based graphics, GPU ray tracing, and 3D content creation. Currently Dr. Laine focuses on deep learning and its applications in computer graphics.
Papers74 papers
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NeurIPS, (2020)
ACM Trans. Graph., no. 6 (2020): 1-14
IEEE transactions on pattern analysis and machine intelligence, (2020): 1-1
arXiv: Learning, (2019)
ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 32 (NIPS 2019), (2019): 6968-6978
Cited by31EIBibtex
CoRR, (2019)
ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 32 (NIPS 2019), (2019): 3929-3938
CVPR, pp.8107-8116, (2019)
Joohwan Kim,Michael Stengel, Alexander Majercik,Shalini De Mello, David Dunn,Samuli Laine,Morgan McGuire,David Luebke
CHI, pp.550, (2019)
ICML, (2018): 4620-4631
international conference on learning representations, (2018)
Samuli Laine,Timo Aila,Jaakko Lehtinen,Jaakko Lehtinen,Tero Karras,Jacob Munkberg, Jon N. Hasselgren,Miika Aittala
international conference on machine learning, (2018)
Bibtex
ACM Trans. Graph., no. 4 (2017)
High Performance Graphics, (2017)
Symposium on Computer Animation, (2017)
arXiv: Computer Vision and Pattern Recognition, (2016)
EGSR, pp.51-55, (2015)
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