Roland Geraerts is an assistant professor at the Games and Virtual Worlds group in the Department of Information and Computing Sciences at Utrecht University in the Netherlands. There, he obtained his PhD on sampling-based motion planning techniques. In addition, he studied quality aspects of paths and roadmaps. His current research focuses on path planning and crowd simulation in games and virtual environments. Furthermore, he teaches several courses related to games and crowd simulation. Roland has organized the Creative Game Challenge and is one of the cofounders of the annual Motion in Games conference.