基本信息
浏览量:0
职业迁徙
个人简介
My background is in human-computer interaction, machine learning, computer vision, electronics, and audio signal processing technology, and before that in sound design, demoscene, short films, and theatre. I used to be fluent in AHDL, embedded system design, and several assembler dialects, but nowadays I mostly implement my game and interaction prototypes using C# and Unity 3D, and technology using Python and sometimes C++. I'm a hybrid researcher / engineer / designer.
研究兴趣
论文共 43 篇作者统计合作学者相似作者
按年份排序按引用量排序主题筛选期刊级别筛选合作者筛选合作机构筛选
时间
引用量
主题
期刊级别
合作者
合作机构
CoRR (2023): 47:1-47:12
Proceedings of the ACM on Human-Computer Interactionno. CHI (2023): 1282-1307
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Playpp.231-234, (2023)
引用0浏览0EI引用
0
0
International Conference on Foundations of Digital Games (FDG)pp.8:1-8:8, (2022)
IEEE Transactions on Gamesno. 99 (2022): 1-12
加载更多
作者统计
合作学者
合作机构
D-Core
- 合作者
- 学生
- 导师
数据免责声明
页面数据均来自互联网公开来源、合作出版商和通过AI技术自动分析结果,我们不对页面数据的有效性、准确性、正确性、可靠性、完整性和及时性做出任何承诺和保证。若有疑问,可以通过电子邮件方式联系我们:report@aminer.cn