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The research focus of Prof. Dr. Olga De Troyer is on conceptual modeling formalisms and design methodologies. Over the years, the focus has moved from Database over Web systems and Virtual Reality towards Serious Games.
In the context of Web systems, she developed as one of the first few a Web site design method, called WSDM (1998). This method followed a completely new approach in designing Web applications, called the ‘audience driven’ approach, which is nowadays followed by many Web design methods.
In the domain of Virtual Reality, she started in 2002 with a conceptual specification method (VR-WISE) that aims to ease and shorten the development process of virtual reality applications. The method and associated conceptual modeling mechanisms were developed in the context of the IWT-GBOU project OntoBasis and the IWT-SBO project VR-DeMo. A tool suite, including different graphical specification languages and code generation for the conceptual models, has been developed.
Since 2008, the research on virtual reality was complemented with research in serious games, and since 2011 it is the major research topic. The current focus in this context is on two aspects. On the one hand, conceptual modeling and design methods for serious game development in order to ease their development and this with a special focus on the needs arising from their development by means of interdisciplinary development teams are investigated. On the other hand, there is a focus on adaptation & personalisation of serious games to enhance their effectiveness by taking personal differences and needs into consideration. In addition, also the use of persuasive technology and gamification for e-learning and mobile app use are considered.
The professional background of Prof De Troyer includes Databases, Conceptual Modelling, Semantics, Model-based Development, Model Transformations, Web Engineering, Virtual Reality for the Web, E-learning, Serious Gaming, Adaptive Mobile Systems, Variability Modelling, User Interface Design and Usability. Current research focus is on serious games (development methods, personalisation and adaptivity of serious games, debriefing), gamification and persuasive technology, as well as casual information visualisation.
In the context of Web systems, she developed as one of the first few a Web site design method, called WSDM (1998). This method followed a completely new approach in designing Web applications, called the ‘audience driven’ approach, which is nowadays followed by many Web design methods.
In the domain of Virtual Reality, she started in 2002 with a conceptual specification method (VR-WISE) that aims to ease and shorten the development process of virtual reality applications. The method and associated conceptual modeling mechanisms were developed in the context of the IWT-GBOU project OntoBasis and the IWT-SBO project VR-DeMo. A tool suite, including different graphical specification languages and code generation for the conceptual models, has been developed.
Since 2008, the research on virtual reality was complemented with research in serious games, and since 2011 it is the major research topic. The current focus in this context is on two aspects. On the one hand, conceptual modeling and design methods for serious game development in order to ease their development and this with a special focus on the needs arising from their development by means of interdisciplinary development teams are investigated. On the other hand, there is a focus on adaptation & personalisation of serious games to enhance their effectiveness by taking personal differences and needs into consideration. In addition, also the use of persuasive technology and gamification for e-learning and mobile app use are considered.
The professional background of Prof De Troyer includes Databases, Conceptual Modelling, Semantics, Model-based Development, Model Transformations, Web Engineering, Virtual Reality for the Web, E-learning, Serious Gaming, Adaptive Mobile Systems, Variability Modelling, User Interface Design and Usability. Current research focus is on serious games (development methods, personalisation and adaptivity of serious games, debriefing), gamification and persuasive technology, as well as casual information visualisation.
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Smart Objects and Technologies for Social Goodspp.63-79, (2023)
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S. Sepehri, J. Maushagen, G. Vrijens,C. Debruyne,R. Marcelino Rodrigues,A. Sanctorum,O. De Troyer, T. Vanhaecke
TOXICOLOGY LETTERS (2023): S103-S103
Audrey Sanctorum,Jan Maushagen, Sara Sepehri, Guillaume Vrijens,Joery De Kock,Tamara Vanhaecke,Olga De Troyer,Christophe Debruyne
IntechOpen eBooks (2023)
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Proceedings of the Future Technologies Conference (FTC) 2022, Volume 2pp.36-54, (2022)
ICBCpp.61-77, (2022)
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