My work designs methods for visual content digitization with applications in VR/AR and video post-production. Human faces are of a particular interest to me, including their modeling, reconstruction and rendering. I am also interested in novel methods for utilizing motion with applications in computational videography, video post-production and video analysis. My work tackes problems through data-driven fromulations and Bayesian inference. Topics of interests include:
Photorealistic rendering
3D scene modeling and reconstruction
Deep generative models
Motion utilization
Inverse rendering