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I am a Teaching Professor in the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU). I co-teach an introductory course in the Master of Entertainment Technology program integrating educational goals, professional development, and engaging experiences. I enjoy collaborating with graduate students on transformational games for education and health, and also teach a number of ETC project-based courses. I am affiliated with CMU's Human-Computer Interaction Institute. Working with the HCII, I am interested in improving playtesting for game and experience design projects within the ETC, CMU, and beyond. I see the value of playcentric design and iterative development informed by playtesting with stakeholders. I help run a number of playtesting workshops at CMU, and am also involved in a separate CMU Simon Initiative grant exploring design critique skills on teams pushing boundaries for creativity and innovation.
I joined Carnegie Mellon in 1987, conducting numerous multimedia information processing and interface research efforts. I received my PhD from Georgia Tech in 1991 with a thesis examining dynamically generated digital video interfaces in a game teaching about code inspections. I joined the ETC Faculty in 2008, where I broadened my research from multimedia for information search and retrieval, to multimedia for information engagement.
At the ETC, I am particularly interested in transformational games, i.e., those that change the player in a positive way. Conferences and workshops devoted to games for education and for health are appealing to me. I am a fan of other work at the ETC researching transmedia experiences, as evidenced by some ETC projects conducted jointly with ETC's Philosophy Department. I have brought Informedia digital video library (IDVL) work to the ETC, leading to the development of tools for The HistoryMakers and others. I worked on games for early science education as part of a DARPA ENGAGE grant, and investigated entertainment technologies for health as part of a TATRC grant. The creative productivity of ETC students is a marvel and inspiration to me; you can drill down into TATRC, ENGAGE, and other ETC projects presenting their work on the ETC department site.
I enjoy building systems and conducting research at the intersections of human-computer interaction, multimedia processing, information visualization, digital libraries, and entertainment technologies. While a member of the Computer Science Department, I worked on interface development and evaluation for Carnegie Mellon's Informedia digital video understanding research group (links to oral history Informedia work and Informedia foundation work). Informedia research makes use of speech, image and natural language processing coupled with machine learning and interface design to enable efficient access to relevant video content from large multi-terabyte digital video collections. Alex Hauptmann continues these efforts, with NIST TRECVID serving as international benchmarks to track progress. During my Informedia tenure, we were awarded the Allen Newell Award for Research Excellence in 2003.
As an HCII member, I have used HCI methods to investigate the effectiveness of surrogates and information visualization schemes for video. I am interested in automated video content extraction, the educational use of technology, the use of video for synthetic interviews, and the application of Informedia technology to the domains of education and health care. As an example, synthetic interviews of expert physics teachers form a core resource of the NSF-funded Physics Pathway project.
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Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (2014)
Proceedings of the 2nd ACM International Conference on Multimedia Retrieval - ICMR '12 (2012)
Proceedings of the 2008 international conference on Content-based image and video retrieval - CIVR '08 (2008)
Proceedings of the 12th annual ACM international conference on Multimedia - MULTIMEDIA '04 (2004)
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