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His research is in computer graphics, particularly those aspects of graphics involving substantial mathematics. As author or co-author of 19 SIGGRAPH papers, he's done research in geometric modeling, user interfaces for modeling, non-photorealistic rendering, and animation systems. He's served as an associate editor for ACM Transaction on Graphics and the Journal of Graphics Tools, and has been on the SIGGRAPH program committee multiple times. He co-organized Implicit Surfaces '99, the 2001 Symposium in Interactive 3D Graphics, and the first Eurographics Workshop on Sketch-Based Interfaces and Modeling, and was the Papers Chair for SIGGRAPH 2002. He is a co-author of "Computer Graphics: Principles and Practice," a standard reference work.
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J. Graphics, GPU, & Game Toolsno. 4 (2012): 33-35
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