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My research lies in the areas of Human-Computer Interaction and Ubiquitous Computing. My work examines the values of users and designers, and how those values influence the user-centered design process. I look reflexively at the design process to see how our implicit biases and practices shape the artifacts we design, especially as we reconcile the values of designers and users. I use a multi-disciplinary theoretical approach that draws from anthropology, gender studies, science and technology studies, design research, social informatics, and ubiquitous computing.
My research uses qualitative, largely ethnographic studies to understand technology use and values associated with technology in order to create grounded theory. Additionally, as a member of interdisciplinary design teams, I use these grounded theories as the starting point for ubiquitous computing design interventions that explore values and social justice. This in turn allows me to refine my theoretical contributions, as well as the values with which I imbue of the technologies themselves.
My research uses qualitative, largely ethnographic studies to understand technology use and values associated with technology in order to create grounded theory. Additionally, as a member of interdisciplinary design teams, I use these grounded theories as the starting point for ubiquitous computing design interventions that explore values and social justice. This in turn allows me to refine my theoretical contributions, as well as the values with which I imbue of the technologies themselves.
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Conference on Designing Interactive Systems (Companion Volume)pp.194-197, (2023)
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (2020)
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