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个人简介
I am an Artificial Intelligence researcher mostly interested in creating AI solutions that supplement and extend what we usually call games. This includes developing algorithms that can efficiently play games, especially programming games, which were created to allow AI vs AI competitions; but also General Game Playing, whose goal is to create general AI algorithms able to play any game given its rules. I am also working on applying Procedural Content Generation techniques to create game content, from maps and textures to game rules themselves.
研究兴趣
论文共 37 篇作者统计合作学者相似作者
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AAAI 2024no. 21 (2024): 23576-23578
CoRR (2023)
CoRR (2023): 1-8
arxiv(2023)
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ICAART: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE - VOL 3 (2022): 253-260
ICAART: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE - VOL 2pp.335-344, (2022)
arxiv(2020)
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2020 IEEE Conference on Games (CoG) (2020): 455-462
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D-Core
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