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Melissa Rogerson is a Lecturer in the School of Computing and Information Systems. Her current research examines the use of digital tools in tabletop play and the materialities of play, as well as the ways in which people form and enact strategies in games.
It examines what players value about modern boardgames and boardgame play, and what interactions play evokes, as well as how players use a game and its components during play. Her research has been published at Game Studies conferences, in Games and Culture, and at the CHI conference in Human-Computer Interaction. Melissa brings many years of industry experience, most recently in online services, information design, and usability evaluation, to teaching subjects in Human-Computer Interaction and Information Systems.
It examines what players value about modern boardgames and boardgame play, and what interactions play evokes, as well as how players use a game and its components during play. Her research has been published at Game Studies conferences, in Games and Culture, and at the CHI conference in Human-Computer Interaction. Melissa brings many years of industry experience, most recently in online services, information design, and usability evaluation, to teaching subjects in Human-Computer Interaction and Information Systems.
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论文共 33 篇作者统计合作学者相似作者
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QUALITY OF LIFE RESEARCHno. 1 (2024): 45-57
Australian health review : a publication of the Australian Hospital Associationno. 6 (2023): 707-715
Proceedings of the ACM on Human-Computer Interactionno. CSCW2 (2023): 1-26
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Proceedings of the ACM on Human-Computer Interactionno. CHI (2023): 45-72
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