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My main research and professional interests are the development, use and evaluation of gaming-simulation, serious games and more recently also virtual, mixed and augmented reality for policy analysis, organization, and management. My pending research line has the title “Playful Organizations & Learning Systems”. Over the years and in various partnerships, I have initiated, managed, and participated in many serious gaming-related research and development projects for clients and have been a partner in several European projects, part of FP7, H2020, Eranet, Interreg, and Erasmus+ funding programs. One highlight is the MSP Challenge (www.mspchallenge.info) with pending EU funded projects in the North Sea, Baltic, Celtic and Mediterranean regions. I have published my research in many international peer-reviewed journals (www.researchgate.net/profile/Igor_Mayer) and have been the academic promotor of six Ph.D. theses.
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PROCEEDINGS OF THE 23RD ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS, IVA 2023pp.34:1-34:8, (2023)
Carlos Pereira Santos, Joey Relouw, Kevin Hutchinson-Lhuissier, Alexander van Buggenum, Agathe Boudry,Annemarie Fransen,Myrthe van der Ven,Igor Mayer
IUI '23: Proceedings of the 28th International Conference on Intelligent User Interfacespp.515-527, (2023)
2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)pp.1-7, (2023)
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PROCEEDINGS OF THE 23RD ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS, IVA 2023pp.45:1-45:4, (2023)
ORGANIZATIONAL GAMIFICATION: Theories and Practices of Ludified Work in Late Modernitypp.40-60, (2021)
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Organizational Gamificationpp.40-60, (2021)
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