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His research lies at the intersection of computer vision, computer graphics and machine learning -- with special focus on analyzing people in videos, and creating virtual human models by "looking" at real ones. His research has produced some of the most advanced statistical human body models of pose, shape, soft-tissue and clothing (which are currently used for a number of applications in industry and research), as well as algorithms to track and reconstruct 3D people models from images, video, depth, and IMUs.
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WACVpp.4329-4339, (2023)
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023): 4726-4736
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arxiv(2023)
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CoRR (2023): 4757-4768
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