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Pen and paper are extremely versatile tools and they are used extensively by knowledge workers when sketching new concepts, exploring a design space by quickly drafting multiple iterations, brainstorming during a meeting, or simply proofreading documents. Pen and paper interactions are rapid, fluid, and almost transparent to the user. My research aims to design interfaces which integrate the ease of use and expressiveness of pen and paper with the digital and computational affordances that have become fundamental to modern knowledge workers. Blending hardware prototypes, software implementations, and empirical evaluations, I have proposed novel pen interfaces for a wide variety of digital surfaces, including large wall-sized displays such as the Stanford Interactive Mural; notepad computers such as the Microsoft Surface; and digital pens such as the Anoto system which can record and process strokes made on a special pre-printed paper. More recently, I have extended my work into the 3-dimensional space to explore how the nascent 3D printing revolution can support reflective design practices. The goal is to provide novices and expert alike with 3D printed physical instantiations of their digital designs throughout the creative process. In combination, these lines of research build towards a future in which the boundaries between physical and digital world and between human and computer increasingly blur and disappear.
Pen and paper are extremely versatile tools and they are used extensively by knowledge workers when sketching new concepts, exploring a design space by quickly drafting multiple iterations, brainstorming during a meeting, or simply proofreading documents. Pen and paper interactions are rapid, fluid, and almost transparent to the user. My research aims to design interfaces which integrate the ease of use and expressiveness of pen and paper with the digital and computational affordances that have become fundamental to modern knowledge workers. Blending hardware prototypes, software implementations, and empirical evaluations, I have proposed novel pen interfaces for a wide variety of digital surfaces, including large wall-sized displays such as the Stanford Interactive Mural; notepad computers such as the Microsoft Surface; and digital pens such as the Anoto system which can record and process strokes made on a special pre-printed paper. More recently, I have extended my work into the 3-dimensional space to explore how the nascent 3D printing revolution can support reflective design practices. The goal is to provide novices and expert alike with 3D printed physical instantiations of their digital designs throughout the creative process. In combination, these lines of research build towards a future in which the boundaries between physical and digital world and between human and computer increasingly blur and disappear.
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DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems Conferencepp.1143-1158, (2021)
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Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (2020)
Proceedings of the 2020 International Conference on Information and Communication Technologies and Development (2020)
Proceedings of the 2019 ACM SIGPLAN Symposium on SPLASH-Epp.13-24, (2019)
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