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职业迁徙
个人简介
I have formed and led a new MR research group at Microsoft Research’s Extreme Computing lab. I envision MR applications as weaved with the fabric of our lives rather than PC and mobile apps, limited to running on a specific device’s screen. Such applications have to be smart to understand users’ changing physical and social context and flexible to adapt accordingly. We developed systems such as FLARE (Fast Layout for AR experiences) that were used by the HoloLens Team and inspired the Unity MARS product, or Triton 3D audio simulation used by Microsoft Games such as Gears of War 4 and is the base of Microsoft Acoustics. ILLUMIROOM, a collaboration with the Redmond Lab, was presented at CES 2013 Keynote.
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arxiv(2023)
CHI 2023pp.623:1-623:18, (2023)
CHI 2023pp.254:1-254:15, (2023)
DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2023pp.904-916, (2023)
2022 IEEE 2nd International Conference on Intelligent Reality (ICIR)pp.11-16, (2022)
GISpp.23-10, (2022)
Mar Gonzalez-Franco,Eyal Ofek,Christian Holz,Anthony Steed, Jaron Lanier,Bill Buxton,Ken Hinckley,Mike Sinclair
crossref(2022)
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