基本信息
浏览量:73
职业迁徙
个人简介
I pursue research in the area of Physics-Based Animation, which lies at the intersection of computer graphics and computational physics — see our Perspective piece in Science for a quick overview. My students and I collectively comprise the Computational Motion Group here at Waterloo, and we are also affiliated with both the Computer Graphics Lab and the Scientific Computation Group. A major focus of my work is on methods for simulating liquids and gases, but I am broadly interested in applying physical simulation as a fundamental tool for generating, controlling, and predicting motion of all kinds. I seek to design algorithms that are supported by sound physical, mathematical, and geometric principles, yet are readily amenable to efficient and robust practical implementation.
Among other projects, I have developed methods for...
interactions between dynamic objects and fluids
animating and representing thin splashes and droplets
viscous liquids that coil and fold when poured (honey, molasses, etc.)
surface tension-driven phenomena, bubbles, and foams
solving Poisson problems in a spatially adaptive fashion
evolving multimaterial flows and geometries
Applications in the animation and visual effects industry motivate much of my research. My students and I have collaborated with Side Effects Software (makers of Houdini), and I have previously worked with folks at the now-defunct VFX division of Frantic Films, New Zealand's Weta Digital (of Avatar and Lord of the Rings fame), and Exocortex Technologies (makers of Clara.io, the free online 3D editor). While at Frantic Films, I worked on the movies Superman Returns, Scooby Doo 2: Monsters Unleashed, and Wes Craven's Cursed. Aspects of my research have been incorporated into commercial fluid animation software by Side Effects Software (Houdini), AutoDesk (Maya/Bifrost), Exocortex Technologies, and Navié (EFFEX), and as a result have contributed to dozens of movies from major studios.
I created and continue to manage the Physics-Based Animation blog, which catalogues papers, people, and software in this area.
I have collected links to a few pieces of advice for students that you may find useful.
研究兴趣
论文共 74 篇作者统计合作学者相似作者
按年份排序按引用量排序主题筛选期刊级别筛选合作者筛选合作机构筛选
时间
引用量
主题
期刊级别
合作者
合作机构
IEEE transactions on visualization and computer graphicsno. 99 (2024): 1-12
CoRR (2023): 73:1-73:11
Proceedings of the ACM on Computer Graphics and Interactive Techniquesno. 3 (2023): 1-22
Xuanfeng Ding,Christopher Batty
Proceedings of the ACM on computer graphics and interactive techniquesno. 1 (2023): 1-16
引用0浏览0引用
0
0
Xinwen Ding,Christopher Batty
Proceedings of the ACM on Computer Graphics and Interactive Techniquesno. 1 (2023): 1-16
引用0浏览0EI引用
0
0
CoRR (2023)
引用0浏览0EI引用
0
0
ACM Trans. Graph.no. 4 (2023): 124:1-124:13
CoRRno. 4 (2023): 81:1-81:16
加载更多
作者统计
合作学者
合作机构
D-Core
- 合作者
- 学生
- 导师
数据免责声明
页面数据均来自互联网公开来源、合作出版商和通过AI技术自动分析结果,我们不对页面数据的有效性、准确性、正确性、可靠性、完整性和及时性做出任何承诺和保证。若有疑问,可以通过电子邮件方式联系我们:report@aminer.cn