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Chris published over 120 papers in the areas of system design, artificial intelligence, computer graphics, mixed reality and human-computer interaction and served as reviewer and PC member in several conferences. As an active researcher in applied science he works on a number of national and international R&D projects. One important focus of his work is to identify synergies between art, design and technology and to find new ways of working together in multi-disciplinary teams.
研究兴趣
论文共 137 篇作者统计合作学者相似作者
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Bastian Dewitz,Sobhan Moazemi, Sebastian Kalkhoff,Steven Kessler,Christian Geiger,Frank Steinicke,Hug Aubin,Falko Schmid
PROCEEDINGS OF 2023 MENSCH UND COMPUTER, MUC 2023: Building Bridgespp.289-299, (2023)
Charlotte Triebus,Christian Geiger
International Conferences on Digital and Interactive Artspp.10:1-10:8, (2023)
Charlotte Triebus,Christian Geiger
International Conferences on Digital and Interactive Artspp.49:1-49:4, (2023)
Bilal Tariq,Norbert Elkmann,José Saenz, Björn Kahl,Marija Radic, Johannes David Drzewiecki, Astrid Oehme, Paul Schweidler, Thomas Jürgensohn, Jochen Feitsch,Christian Geiger, David Stegmeier,
KIT Scientific Publishing eBookspp.601-644, (2023)
2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)pp.99-103, (2022)
Bastian Dewitz,Roman Bibo,Sobhan Moazemi, Sebastian Kalkhoff, Stephan Recker,Artur Liebrecht,Artur Lichtenberg,Christian Geiger,Frank Steinicke,Hug Aubin,Falko Schmid
Frontiers Virtual Real. (2022)
Virtual and Augmented Reality (VR/AR)pp.201-244, (2022)
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