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个人简介
She received her PhD in Computer Science from University of California, Santa Cruz, where she created an artificial intelligence framework to support playable stories - stories that adapted and changed based on player choice. Before returning to school for her PhD, she was a game developer and designer with experience at AAA studios and as an independent developer.
Her research focuses on playful and storied interactive experiences from a feminist and humanistic perspective, with an emphasis on human-centered artificial intelligence (AI). To that end, Dr. Sullivan has established herself in the fields of critical game analysis through her work in feminist analysis of games, and co-creative AI through her work in educational interactive experiences and AI-assisted tools for craft and narratives. She also studies craft as an analog counterpart to playful and storied interactive experiences, researching in the exciting and emerging field of computational craft.
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论文共 61 篇作者统计合作学者相似作者
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International Conference on Tangible, Embedded, and Embodied Interactionpp.41:1-41:15, (2024)
FDGpp.63:1-63:6, (2023)
PROCEEDINGS OF THE 2022 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2022pp.1035-1043, (2022)
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Conference on Designing Interactive Systems (DIS)pp.1035-1043, (2022)
Nassim Parvin,Rebecca Rouse, Diana Alvarez, Sanaz Haghani, Sharon Clark, Nettrice R. Gaskins,Anne Sullivan, Erin Mergil, Jessica Pelizari,Aditya Anupam,Pooja Casula,Shubhangi Gupta
Catalyst: Feminism, Theory, Technoscienceno. 1 (2022)
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