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My main research interests are augmented and virtual reality (AR/VR) as well as camera networks. This includes building novel 3D user interfaces (e.g., using projection mapping or VR headsets) that adapt the layout of spatial UI elements based on implicit user input (e.g., gaze data) and building toolkits for room-scale interfaces. More recently, I also investigate new types of input for artistic expression in Mixed Reality and on the go.
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IEEE transactions on visualization and computer graphicsno. 99 (2024): 1-9
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICSno. 11 (2023): 4633-4643
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technologypp.80:1-80:11, (2023)
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ADJUNCT PROCEEDINGS OF THE 35TH ACM SYMPOSIUM ON USER INTERFACE SOFTWARE & TECHNOLOGY, UIST 2022pp.1-3, (2022)
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