My research interests are in computer graphics, computer vision, parallel computing and human computer interaction. I have conducted a wide range of research on shape modeling/editing, texture mapping/synthesis, real-time rendering, GPU parallel computing, real-time face tracking, and 3D printing. These lines of research have led to over 100 publications (including 60+ SIGGRAPH/TOG papers) and 30+ granted US patents over the past few years. Some of the technologies have been integrated into the D3DX library of Microsoft DirectX, licensed to Disney, Weta Digital, L'OREAL, P&G, and adopted by Bungie Studio (I received credit for my light map generation and compression work on Halo 3).